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Beta 22 - OSX/Windows lighting inconsistency

Discussion in 'Unity 5 Pre-order Beta' started by Dave29483, Feb 9, 2015.

  1. Dave29483

    Dave29483

    Joined:
    Nov 21, 2013
    Posts:
    13
    I have a scene using GI, deffered rendering with HDR enabled and light probes. On Windows everything looks correct, light bounces as expected, non-static objects are lit perfectly. No problems.

    When i copy the project to my iMac and let it bake lighting etc, all objects in the scene not marked as static are incredibly dark even when next to a very bright point light. The static objects in the scene seem better but somewhat darker than when on Windows.

    Only thing different to a standard setup is that I'm using the procedural skybox with a nighttime sky.

    Anyone else experiencing similar issues?

    Thanks
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,352
    If this still happens on RC2, please report a bug with your project attached so we can have a look. Thanks!
     
  3. Dave29483

    Dave29483

    Joined:
    Nov 21, 2013
    Posts:
    13
    Thanks for your quick response. I shall keep you posted.
     
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