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Beta 16 - "tiling" does not work on Standard Shader (Case 653950)

Discussion in 'Unity 5 Pre-order Beta' started by p87, Dec 6, 2014.

  1. p87

    p87

    Joined:
    Jun 6, 2013
    Posts:
    318
    Case 653950

    1) What happened
    • Changing "Tiling" value in Material Inspector has no effect on material using Standard Shader

    2) How can we reproduce it using the example you attached
    1. Create material using standard shader
    2. Add a texture to test tiling
    3. Change tiling value
    4. No tiling - nothing happens

    Seems to only affect standard shader. The legacy shader tiling values work fine.

    1x1 tiling:



    10x10 tiling: (no difference):
     
    GibTreaty likes this.
  2. Tomza

    Tomza

    Joined:
    Aug 27, 2013
    Posts:
    594
    I can confirm - the tiling of Standard Shader doesn't work.
     
    p87 likes this.
  3. sjm-tech

    sjm-tech

    Joined:
    Sep 23, 2010
    Posts:
    714
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