Hey guys, I've noticed this problem since beta 13 and was wondering if it was my machine or just a beta bug. Whenever a sprite is set to a material that uses Sprite Diffuse, the transparent parts of the sprite will appear black. I'm running Unity 5 beta 14 on OS X 10.10.1, the earlier beta's never had this problem. Any ideas on what the problem could be? Or any tweaks I can make to the shader to make the transparency work? Thanks!