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Best ways to capture VR video footage with Native VR Cam

Discussion in 'AR/VR (XR) Discussion' started by Beloudest, Aug 17, 2016.

  1. Beloudest

    Beloudest

    Joined:
    Mar 13, 2015
    Posts:
    245
    Hi all, I'd like to know how some of you devs out there like to capture gameplay footage when using VR native cam?

    I'm using the Vive and I usually screen capture via my graphics card from the editor but this only shows the left eye and looks unprofessional. I also have to edit the video to make it presentable via cropping etc.

    So what methods are you guys using? Maybe building the game could help or should I be creating another cam just for capturing which will likely begin to kill my FPS with all the cam effects running with the VR cams?

    Thanks
     
  2. Beloudest

    Beloudest

    Joined:
    Mar 13, 2015
    Posts:
    245
    Anyone?
     
  3. Beloudest

    Beloudest

    Joined:
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    Tumble Weed rolls by.
     
  4. shawnblais

    shawnblais

    Joined:
    Oct 11, 2012
    Posts:
    324
    Yes normally you would add another Cam for capturing, this shouldn't hurt performance much, but that all depends on the amount of post processing effects you want to have.

    Basic spectator cam just lerps it's position and rotation to follow the players head, giving a smoother and less jerky view for the spectator.
     
    Beloudest likes this.
  5. Beloudest

    Beloudest

    Joined:
    Mar 13, 2015
    Posts:
    245
    Thx man. ;) It does effect performance when I add FX like you say. I suppose I'll have to disable stuff the VR viewer might see to get some FPS back for recording. Have a great weekend.