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Best way to use elementary shadows

Discussion in 'Global Illumination' started by narger, Aug 22, 2015.

  1. narger

    narger

    Joined:
    Dec 2, 2014
    Posts:
    51
    Hi guys, i've a scene with four cubes and a cylinder. When I enable shadows, in order to have decent shadows i've to set to ultra high quality (otherwise they're "zigzag")... Is there a way to create simple shadows (squares) without using high settings ? Thank you
     
  2. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    722
    Have you tried soft shadows? It interpolates the shadow points so its not as harsh. Take a look at this link: http://docs.unity3d.com/Manual/DirLightShadows.html shadow cascades can also help--higher quality shadows up close, then low quality for far distances. And for static objects you can bake lightmaps, that way you don't need to calculate shadow rays. But there are hundreds of issues if you go that route. Not to mention the non-interaction dilemma.

    P.S. Nice Big Boss picture!! xD So stoked for MGS5!!!
     
  3. narger

    narger

    Joined:
    Dec 2, 2014
    Posts:
    51
    Soft shadows are great ! Thank youu

    P.S. i just can tell you.. "HYPE" :Q___