I am trying to have a basic animation selector at runtime, where a target humanoid avatar gameObject can change between a specified list of animations from a dropdown UI. Because it expects an animation controller/Mechanim implementation, rather than a typical list of clips like the legacy system, what is the best way to do this? Ideally, I would have a list of FBX files with animations (downloaded from Mixamo or the asset store, for example) and switch the active one based on a dropdown UI index, but I don't think the Animator component works that way. Has anyone done something similar or have any insight? Thanks in advance!