I'm tasked with a VR experience that simulates hallways with changing lights. Like pulsing running lights in the ceiling that can change colors. The lights are the same size and location of typical florescent fixtures you see in office buildings or hospitals, evenly spaced. It needs to run on the Quest. Animating the rectangular light shapes themselves should be easy, using an illuminated texture atlas. And I think I can update reflection probes once every 1/3 second to stay on pace Any ideas how to have many lights affect the hallway geometry? I don't think baking is an option since lights constantly change. I'm not sure if light probes would help, with what I know about them it doesn't seem so. Or maybe a couple light cookies with cube maps that span the entire hallway, with circular blobs of white, that I can 'march' down the hallway at proper intervals.