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Question Best way to link between a GameObject and a Entity for Hybrid scenarios

Discussion in 'Entity Component System' started by muntes, Feb 21, 2023.

  1. muntes

    muntes

    Joined:
    Nov 24, 2021
    Posts:
    20
    I have a custom scenario where one GameObject has 100-200 MeshRenders + LODs as children. I moved them to entities with a root parent entity. What would be the optimal way to link between that parent GameObject transform position and the parent Entity of those entities in terms of position/rotation?

    I can't fully convert all GameObjects to entities. Is there a helper, or should I implement a custom System?
     
    imaginadio likes this.