Hello world, I dont usually ever visit the forums but figured I'd keep this question away from Unity answers. So here's how I have my character set up. It has an animator, a capsule collider, and a rigidbody attached to main parent gameobject. There are a bunch of children which are all bones. The bones that are used for the ragdoll have a collider, a rigidbody, and the joint attached. I have all of these components turned off. Now for the fun part, when my character needs to go into ragdoll mode, I DISABLE the animator, collider, and gravity attached to the main Parent and Enable the collider and gravity on my ragdolled joints. So my question is: Is this a good way to implement a ragdoll effect on my character? I have read that some people have a separate ragdolled model and simply swap between models when they need to, but this seems like it might look a little glitchy. I'm asking for opinions here, so all answers welcome. Thanks in advance for any reply.