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Best way to implement ads in unity

Discussion in 'Unity Ads & User Acquisition' started by Anexat, Sep 29, 2014.

  1. Anexat

    Anexat

    Joined:
    Sep 29, 2014
    Posts:
    4
    Where I should add ads in unity project so that it will be more helpful for developer revenue and will not disturb user more.....????
     
  2. HeikkiTunkelo

    HeikkiTunkelo

    Unity Technologies

    Joined:
    May 13, 2014
    Posts:
    104
    Hi Anexat,

    That is a good question and something that we are working on to get to our documentation "Best practices".

    You obviously wan't to find the right sweet spot, where you show the ads as much as possible without your users leaving your game.

    That depends a lot of the game type and game play that you are implementing.

    1. Show ads between levels
    We've seen a lot of games that just show ads ~between every other level or even more frequently. These games are typically very casual games where an interruption between levels doesn't really matter.

    2. Offer free coins for ads
    Then we've seen a lot of games to implement a reward system, where user gets an in-game reward for watching a video (coins, gems).

    This is a user friendly way to show ads, but not all users might find your "free coins for ads" offer. So if you offer rewards, make sure that the users can actually find it.

    3. Offer free revive for watching ads
    Also one system that seems to work really well is offering users a free revive after the gamer has "died" if they watch an ad.

    Some games use all three methods.

    Examples
    For an technical example for different types of ads take a look at our sample "game", Space Ads:
    http://unityads.unity3d.com/help/Documentation for Publishers/Downloads

    The option 1. is obviously the easiest to implement.

    Cheers,
    Heikki
     
  3. Anexat

    Anexat

    Joined:
    Sep 29, 2014
    Posts:
    4
    Hi Heikki,
    Thanks for your detailed response.