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Best way to host a football game

Discussion in 'Connected Games' started by BenjaminJepsen, May 20, 2019.

  1. BenjaminJepsen

    BenjaminJepsen

    Joined:
    Mar 7, 2018
    Posts:
    3
    My problem is I don't know where to start.
    I'm creating a football game in Unity and I want to make sure I pick the right thing before I get too deep into it.
    I assume i have to have a server side for collisions, to make it fair for both players. Would that be best with Photon Bolt or Photon PUN?
    What options do I have for server hosing services and do you guys have any good recommendations for what is best in my case?

    I'm pretty new to working with servers, so please try to make it as simple as possible :)
    Thanks in advance
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    5,467
    Networked multiplayer games and "simple" don't overlap.

    I'd suggest investigating all the network API's you are considering, and try some of them out with a very simple test. When I wrote my own network API for example, I tested it by rolling a ball around a flat terrain. Something like that where there is no "game", just you test keeping all clients in sync with the same environment in a way you can easily see the results. That will help you decide which way you want to go with this.