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Best Way to Handle Animated FPS Arms?

Discussion in 'Animation' started by KyleStank, Apr 23, 2019.

  1. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    Hey guys.

    I am just looking for a little discussion here. What is the way you guys handle animating arms and weapons in an FPS style? I was thinking I could just import my guns into the Blender file for the arms and animate everything there.

    I am not sure if this is the best way to do it though. My programmer self finds art hard ;)

    What do you guys think is the best way to handle this sort of thing?

    Thanks,
    Kyle