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Best way to export FBX Humanoid with props

Discussion in 'Animation' started by beatdesign, Jan 24, 2020.

  1. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    I have to export an humanoid with a prop in his hand, and during this animation the prop falls into the ground.
    What is the best way to export this?

    For example:
    * Export the skeleton animation with an empty transform T parented in the right hand: this transform will set my prop position and orientation.
    * When the prop falls down, the empy transform (T) remains a child of the right hand, but translates over the ground.
    * When importing into unity, I add the prop object as a child of the (T) empty transform, and everything should work.

    Is this correct?
    Thank you
     
  2. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    anyone?