Hey everyone, This is my case: I have a menu with buttons. I simply want to disable some logic whenever the player is hovering the menu, and enable logic when not. I tried to put a transparent button that fits the canvas and detect "OnPointerEnter" and "OnPointerExit" for that button. The problem is, whenever I hover another button, it will call "OnPointerExit", and the game will think the player stopped hovering the menu. Also, when I move the transparent button to the bottom hierarchy, this block interaction with other buttons. What is the best solution for this case? Isn't there a simple way to just detect hovering & Exiting a canvas, no matter what buttons or UI it has? Thanks!