Hi, I am doing a project about players playing against each other, like a death match. I have trained agents to play against each other using self play and now I have to implement the actual player. Before i do this i want to ask some question on what is the best way to implement a player. Is it ok to implement a player just like other games that just uses stuff in mono behavior or better use methods in Agent class like using heuristic method to control the player? I am not quite sure if adding a human player into the game will make difference on how the agents behave? Probably the question becomes: Dose reward function still matters in trained networks? The description maybe confusing, but i hope you do understand me. Feel free to ask if i haven't make things clear. Any advise will help. Thanks a lot.