Search Unity

Question Best way to compare 2 bodies using ARKit

Discussion in 'AR' started by Strafeken, Jul 6, 2021.

  1. Strafeken

    Strafeken

    Joined:
    Oct 28, 2020
    Posts:
    2
    I'm trying to create an app which compares how similar 2 human bodies are.

    On 1 side of the screen is the user's body being tracked with ARKit live, forming a 2D skeleton on run-time. And on the other side is a pre-recorded video of another user which already has a 2D skeleton.

    The current solution that I thought of is saving the position of each joints to a text file every few frames for the user that is doing the recording of themselves. Then use that to compare each joints to the user doing the tracking live.

    But I think this method is kind of slow and inefficient.

    Does anyone know a better solution to this?