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Question Best way to build up 2d levels?

Discussion in '2D' started by ImGundulf, Oct 9, 2020.

  1. ImGundulf

    ImGundulf

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    May 17, 2020
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    49
    Hey, I don’t know the best way of building up levels in 2d (and by the way I’m doing a platformer). I want to make slopes, and that type of stuff. Should I use SpriteShape for the ground and then make background with sprites, or should I make the levels in Photoshop and then import the levels to unity, and add colliders to the ground? Cause I don’t want my game to be tilebased. If you know what the best way of doing it, please let me know. Thanks! :)
     
  2. aganm

    aganm

    Joined:
    Sep 25, 2019
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    114
    Use the sprite shapes. Photoshop is not the tool to do level design.
     
  3. ImGundulf

    ImGundulf

    Joined:
    May 17, 2020
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    Ok, I will try that. I though of Photoshop because I saw Neversong, and some other games was made that way. But anyways Thank you for your answer anyway!
     
  4. eses

    eses

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    Feb 26, 2013
    Posts:
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    @ImGundulf

    "If you know what the best way of doing it, please let me know."


    Usually there is no single best way to do anything. Sounds more like you should first come up with some concrete ideas which can be turned into level design. Also test available tools. You already seem to know you don't want tile based environment, so look into other ways to build freeform style level geometry...
     
  5. ImGundulf

    ImGundulf

    Joined:
    May 17, 2020
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    Ok, thanks I will look into that.