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Best Way to Build a Sequence of Branching Timelines

Discussion in 'Timeline' started by DWBJX, Jun 1, 2021.

  1. DWBJX

    DWBJX

    Joined:
    Sep 11, 2020
    Posts:
    1
    I apologize if this is a stupid question as I am new to Unity and game dev in general.

    Which would be the best method for creating a series of branching cutscenes?

    For example,
    Timeline 1 plays, then the player is met with branching options, then either Timeline 2 ,Timeline 3 , or Timeline 4 plays based on player’s chosen option.

    Would the best method be
    Timeline1-> GameObject hits Triggerbox containing UI of choices-> specific timeline

    or

    just adding an activation track for the UI Choice script in a timeline?

    Also would these methods be scalable?

    thanks
     
    ROBYER1 likes this.