Hello, I'm using a render texture to generate a depth map that displaces geometry. While the current result is passable, I think I can do better by blurring the depth map. The issue I'm having is that I just don't know how to go about blurring it. I've looked into Gaussian and Poisson Blurs, but the examples I've found for them are hard to understand and difficult to integrate into my existing surface shader. Does anyone have any thoughts, tips, or ideas? Thanks.