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Best way for optimizing area/volume occupied

Discussion in 'Editor & General Support' started by krishnanpc, May 7, 2019.

  1. krishnanpc

    krishnanpc

    Joined:
    Oct 30, 2017
    Posts:
    19
    Hi, been working on a problem that requires to efficiently pack some objects.
    What would be the best way to minimize teh space occupied?
    I have been trying Gradient Descent based technqiues for minimizing the bounding box size of the objects.
    - Gradient descent might not be best approach here.
    - bounding boxs are parrallel to unity axes (so cant account for rotations and weird objects).

    Any input is appreciated :)

    Thanks
    Krishnan