Hi All, I have been playing with Unity in 2D which feels mostly fine now. I'm happy setting up 2D projects, 2D assets, working with components, C# scripting, scenes, creating builds for desktop, mobile and the editor in general. I have a coding background which helped a lot to be honest, no expert but I used C# some years ago so it made life a lot easier. I'd like to take that up a gear and start doing some 3D work now. Its an area I have 0 experience with though (as in 3D). Are there any paid or unpaid learning resources that will help me in that respect? I don't mind if they take you zero etc and explain some parts of Unity I already know and so on. What I'm after is something that takes me through properly what a material is, shaders, lighting, using the editor to lay things out in 3D, animations etc and any workflows that fit in with the concepts. For example I installed ProBuilder to play with and already I'm hitting things I don't really have a clue about like UV mapping, lighting and baking lighting and so on. I want to understand those concepts instead of making a hash of stuff which I feel I will if I carry on. I see the 'official' learning resources here... https://unity3d.com/learn/tutorials ...which look pretty good to be honest, what about the paid stuff here... https://unity3d.com/swordsandshovels ...anybody have any opinions on that for what I'm trying to learn? Lots of very piecemeal (but good info) bits out there on the web as well. Just be nice to have something with a consistent flow. Any suggestions welcome. Look forward to any info or help anyone has. Many thanks.