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Best water system for a rafting game

Discussion in 'General Discussion' started by kenshin, May 23, 2014.

  1. kenshin

    kenshin

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    Any suggestion about the best water system in asset store for a rafting game?

    Thanks!
    Kenshin
     
  2. goat

    goat

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    Try Easy Roads Pro...it's not a water system though it lets you lay out a plausible river in Unity Terrain easily. You'll still have to work to make it look OK though.
     
  3. derkoi

    derkoi

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    Try Suimono, Seems to be the best I can find for my fishing game. It depends what you need though, mesh deformation perhaps?
     
  4. kenshin

    kenshin

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    Thanks for your hints guys!

    @Goat: is possible tu use other water system (like Suimono) as material for rivers built with Easy Roads Pro?

    @Derkoi: mesh deformations is a good nice to have.
    Any suggestion about this?


    What about canoe buoyancy?

    Thanks for the help!
    Kenshin
     
  5. derkoi

    derkoi

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    All easy roads does, as far as I'm aware is create the river bed terrain and you need to add your own water.

    Suimono gives buoyancy mesh deformations, plus underwater effects that are really good too. I'm using the Suimono 2.0 beta version, which is very much improved you can easily become a beta tester once you've purchased Suimono 1. If I were making a raft simulation I'd use it.

    There is also a water simulation on the asset store that deforms meshes called "Dynamic water system" and you can use your own water shader with it. Although I've personally not tried it yet.
     
  6. kenshin

    kenshin

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    For my situation may be Easy Roads Pro can help me to create the river path and Suimono seems to be a good solution for water system.

    Thanks a lot Derkoi for your good info!
     
  7. goat

    goat

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    I will check Suimono too but if you need mesh deformation for waves you can try 'Wave Creator' although I've found you have to really make your terrain fit Wave Creator for it to look good rather than making Wave Creator fit your terrain. Wave Creator costs $30.

    Maybe I make a real goldfish pond this winter!
     
  8. derkoi

    derkoi

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    No problem. :)

    Also, if you need real world rivers try World Composer Terrain Composer. I use those for my fishing game. Very helpful to get the scale correct.
     
  9. kenshin

    kenshin

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    Newly thanks both for great hints! :)

    Wave Creator, seems really interesting, absolutely bookmarked,

    World Composer Terrain Composer is really great for my needs, I'll use it to create a base terrain.

    Do you think that I can extend terraing generated with "World Composer Terrain Composer" with realistic rivers generated by "Easy Roads Pro" ?
     
  10. goat

    goat

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    That I couldn't tell you. Ask the Easy Roads or the World Composer authors directly. I have Easy Roads Pro and intend to buy the World Composer Terrain Composer too but more for my own PC than to make games.
     
  11. derkoi

    derkoi

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    Well, I've not used Easy roads for rivers but assuming it works like the road system here's what I'd do:

    1. Use world composer terrain composer to create an area of the river i'm interested in.

    2. Use Easy roads to 'draw' the rivers over the satellite imagery from world composer.

    3. Retexture the terrain using terrain composer.

    4. add water system

    5. figure out some kind of flow system for the rivers.

    In fact when I work on rivers for my fishing sim, what's what I plan to do. However rather than use Easy roads, I'll be painting my heightmap in Photoshop over the satellite imagery. Gives me more control over the river bed contours which I assume is more import in a fishing game than in a rafting/boating game.

    Hope that helps
     
  12. kenshin

    kenshin

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    Very nice, is an interesting workflow.
    Thanks a lot!