Hey, I'm a CS graduate and a life long gamer that is finally making his dream game. So far I've been prototyping and working on components of the game. I'm at the point where I want to delve into some level design. I've already used Pro Builder and Pro Grids which I very much like! I wanted to do some research on the do's and don'ts of this topic and explore the available tools as my Google-ing and YouTube watching doesn't seem to highlight their differences and strengths ( in my exp ). The game is in first person perspective and I'm going for a semi stylized look for the terrain, e.g. Firewatch, Subnautica or even World of Warcraft, realism is not the goal here. Currently ( in my dreams ) I assume the map will end up being about 2000x2000m. Questions I have - Should I split areas up in to tiles ( how big? ). - Which part of the terrain would you start with ( edges, inland, does it matter? ) - What tool is most viable for this style. Any general advice would also be great. Thank you in advance!