Can anyone explain how i'd recreate Substance Painter's (Balance, Contrast) in ASE? I have all these textures masks and i want to balance/contrast them exactly how i would in SP. I know this is doable but for the life of me i cant get this to work? I've tried using REMAP, i got close results but it's still not the same. Dying for help on this, i'd create this as a shader function and use this EVERYWHERE.