Hey guys, Just uploaded a new build into our website. Here are the release notes. Release Notes v1.6.2 rev 05: New Shader Function: Blinn Phong Light Wrap Fixes: Fixed issue with null pointer exception when hacking selection on dynamic ports Input ports which appear on p.e. 'Add' and 'Multiply' nodes when dragging wires Fixed shadow issues on HD PBR samples Fixed 'Billboard' node issues on HD SRP Fixed D3D11 internal compiler error on Android + VR over multiple templates Fixed issue with Depth Texture declaration on particles template over Android + VR Fixed issue with local var declaration of custom types on 'Custom Expression' node Fixed issue with 'Object To World','World To Object' and 'Transform Position' nodes Improvements: Added the action of (de)activating ZWrite when Surface type is selected on HD Lit template Added the action of selecting correct Blend RGB when Surface Type is selected on HD Lit template Improved failsafe to when template creators changes order on passes, removes or add new ones Depth Texture now being declared with Unity's own macro on Unity 5.6 and above to prevent issues Updated HD templates and samples to v.4.9.0 Users can still use v4.8.0 although template shaders will present an error Final compiled shader will have error removed Added Refraction's Chromatic Aberration as an Inline Property on Standard Surface Located on Blend Mode menu, bellow Refraction Layer option Only shows when Refraction port is connected 'DecodeLightmap' now working on latest SRP templates 'Fetch Lightmap Value' shader function now takes SRP into account Yes, you can definitely add more passes to our HD Templates to fit your needs. Those templates are normal shaders but using the HD library. We've created a simple sample to share with you on which we modified the HD Lit template and added a new initial pass to create an Outline effect. One important aspect is that you do need to keep the pass Tags in mind, as it specifies where on the Lighting stage it should be used. Please let us know if you have further questions. Happy shader creations!