Hello! Great asset! I'm having a little trouble with blending. I'm trying to create an additive hologram effect like the one pictured in section A (which is using the "Particles/Standard Unlit" Unity shader). In section B, using ASE, you can see that the geometry of the quads and alpha are blocking the arches behind them--what I don't want to happen. My ASE shader settings are listed in section C. Not sure what I need to change. Thanks for any help!