Hey Colton, We do apologize for the delay. I can confirm what Ricardo said. Rest assured that your ticket is still on our queue but we haven't be able to figure out what might be happening. Mostly because we still haven't had access to a PS4 from which we could test what you sent. On a PC build all is working as expected and that makes it more difficult to solve. By looking at the shader/screenshots you sent, it must be something related with the perturbed normal generated over the World Normal node. What I can suggest for you to do is: On the World Normal node, toggle on the Normalize parameter Place a Saturate node between the World Normal's Y output port and the Power's Base input port Replace the Clamp node with a Saturate node as sometimes I know they should do the same but sometimes PS4 gets picky with some instructions Also I really have to advise you to update to our latest version since much as changed from the ASE v1.5.2 you are using.