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Best Time to Bake light?

Discussion in 'Global Illumination' started by tinyant, Apr 19, 2018.

  1. tinyant

    tinyant

    Joined:
    Aug 28, 2015
    Posts:
    127
    What's the best time to bake scene?

    In my thoughts I will bake my light and set up my scenes by:
    1. Setup my scenes
    2. Place normal light get right lighting
    3. Place all my characters
    4. Place the effects
    5. Set the fog sky and volumes
    6. Add Post-Processing to make scene more believable
    7. bake the light generate the lighting map.
    8. maybe re-change the post-processing.
    DONE.

    I wonder What's the best time to start to bake the light?
    May I want to know when we get the finial scenes with post-processing and then bake the light Or we should bake the light first to get "final" scenes and then using post-processing to make our final shot look more believable?

    When we make post-processing the scene will become more "unreal"(we just do something change without change the real light).

    Anyone can share your scene setup , post-processing and light bake methods?
    Or the right time of these steps.
    Thanks.:):)
     
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    After post processing is the best choice.
    First you most setup your final post processing (specially color grading) then start lighting the scene. Like UE4 default settings.

    For example, ACES tonemapper is very important on lightmapping to reduce overbright light intensity

    So ACES and color grading is the first step
     
    tinyant likes this.