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Best practise to separate Music and SFX

Discussion in 'Audio & Video' started by will_brett, Dec 11, 2014.

  1. will_brett

    will_brett

    Joined:
    Feb 16, 2013
    Posts:
    208
    Hey all,

    It's come to the point in development for my indie app to start adding audio and music. However I want to be able to control volume levels of music and SFX separately. If possible I want to use unity's audio stuff rather than something off the asset store as my audio will be very simple.

    Also not sure if it makes any difference but my game is 2D so audio will also be 2D.

    Thanks

    W
     
  2. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,572
    Unless you want to wait for Unity 5 (where you can use the new Unity Mixer Group for each), you could pick up our Master Audio plugin which makes this simple and adds a lot of features on top of Unity 3, 4 and 5 audio. Link in signature. We are in fact using Unity audio sources "under the covers". It would be extremely time intensive to code up what we have already done, FYI. And no coding required to use Master Audio in the vast majority of cases.