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Best practise for 100 % Graphics for PS4 & XBOX One ?

Discussion in 'General Graphics' started by Bilelmnasser, Jan 7, 2015.

  1. Bilelmnasser

    Bilelmnasser

    Joined:
    May 16, 2014
    Posts:
    18
    hello everybody, i want to know what is the best practise under unity3D to get the maximum of graphics quality (with a quality setting is already Fantastic )? texture size or choice maybe ? lignthing ? 3D models Quality OR details ? can unity render this ? thanks you all
     
  2. LaneFox

    LaneFox

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    Jun 29, 2011
    Posts:
    7,532
    Could you narrow down your question, please?
     
  3. Bilelmnasser

    Bilelmnasser

    Joined:
    May 16, 2014
    Posts:
    18
    i mean what we could do as thing to get the best Graphics under unity for new generation of Consoles or PCs, i mean pushing Graphics quality to the maximum ?
    if textures details and 3D models details what is the limits and the cost and risks of doing that ?
     
  4. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,532
    Asset Quality is the largest factor. Reference art rates and time estimates here.

    Still not really clear on what you want to know. Input beautiful assets, Output beautiful scenes. Not complicated.