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Best practices when creating builds for Android/Appstore

Discussion in 'Android' started by tinycarnival, Jul 28, 2019.

  1. tinycarnival

    tinycarnival

    Joined:
    May 9, 2018
    Posts:
    5
    This might be a total noob question but I wanted to ask what are the best practices in creating builds for
    Googleplay and Appstore? Should I be creating different project files targeted towards the diffferent platform or should I just create one project file and switch it as I build it?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    That is one of the major benefits of using Unity. You can have one project, and target both Android and iOS. So create one project, and switch as you build it. You need a Mac of course to build for iPhone.