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Best practices for multiple small scenes

Discussion in 'Android' started by beezir, Nov 15, 2010.

  1. beezir

    beezir

    Joined:
    Apr 3, 2009
    Posts:
    133
    I currently have my project split up into a scene per unique screen. The game enters at a title screen, then there's a game selection map, a options screen for each of the games, and the mini-games themselves. Each individual scene has only a few textures and the content is very slim... however, there is a noticeable pause when clicking a button that loads a new screen. A loading screen between each transition would be a bit strange and annoying during navigation.

    Is the best way to deal with this to merge all the scenes together (or at least all the non-game scenes) and enable/disable root objects for each as the player clicks through? Will this have a detrimental effect on memory usage? Alternatively, is there any way to speed up scene transitions? One PC and Mac, the transitions are instant, but a phone of course has much more limited resources.