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Best practices for git with a team in unity?

Discussion in 'Formats & External Tools' started by Deleted User, Jun 6, 2018.

  1. Deleted User

    Deleted User

    Guest

    I am part of a dev team and right now we're having a sort of heated discussion about how to handle branch workflow with Git.

    Just to settle things, what is the best way to maintain a project like this with Git?

    Right now we have the *entire* 2 GB project on gitlab. It takes some time to download and import in to unity.

    We don't have the funds to purchase unity online build.

    It would be nice if there were some way to host the code, and the project somewhere separately. So we don't need to download the entire project every time.

    The big concern is keeping the settings in unity synced.

    Anyone got some pointers for us?
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,967
    ensure you have cache server set up.

    make sure to have git LFS set up for all your asset files, and then it will be fine.
     
    Deleted User likes this.