Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. We're looking for your feedback on the platforms you use and how you use them. Let us know!
    Dismiss Notice
  4. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  6. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  7. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  8. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Best practices and guide for network programming

Discussion in 'Connected Games' started by ixikos, Aug 10, 2018.

  1. ixikos

    ixikos

    Joined:
    Jun 21, 2013
    Posts:
    16
    I've read through the official unity networking multiple times and still feel quite nebulous in regards to how to best structure and approach network programming. I realize it depends a lot on the architecture as well. Seeing the depreciation of HLAPI and LLAPI has made me hesitant to keep pushing forward with that paradigm. Are there paradigms that can be learned that are applicable regardless of what programming language ? What is a good resource to deep dive on network programming theory and design patterns? What paradigms would make the most sense with the direction that unity is moving in with ECS ? Thanks for any insight!