Hi, I'm trying to keep everything out of my Git repository that can be built locally. That includes baked lighting data (basically all the files in a scene's sub-folder: LightingData.asset, LightingData.asset.meta, light maps, reflection probes). Now there's a problem with that: Somebody clones the repository. Since the lighting data is not cloned, he has to build it himself. Now each developer will have his own LightingData.asset file with a different GUID. Since the scene file references the lighting data by its GUID, every change to the scene committed will change the GUID for all the other developers too, who will then have a scene that references a non-existing GUID. Ideally, Unity would use the GUID that's already stored in the scene file (to reference the lighting data) when a new LightingData.asset is created. But instead it gets a new random GUID. Any ideas how this can be handled nicely without committing the LightingData.asset file to the repository? I already tried having only the .meta file in the repository, hoping that Unity would use the GUID stored in there, but that didn't work.