I have a character that when it walks or runs it takes large exaggerated strides. I have created a slow walk, a normal walk, and a run. These blend pretty well together and it looks pretty good from idle into moving. However, since the strides are so exaggerated, it can be very weird if the legs are spread far apart and the speed quickly goes to zero triggering the idle animation (the feet will effectively slide into place). I'm a bit lost on how to best solve this issue and was hoping someone could suggest the appropriate (or a possible) route to consider. Thanks! C.J.