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Best Platform for new VR app

Discussion in 'VR' started by AndyZeal, Apr 6, 2020.

  1. AndyZeal

    AndyZeal

    Joined:
    Mar 7, 2020
    Posts:
    5
    Hey all,

    I'm trying to develop a simple app using a GoogleCardboard style viewer for iOS and Android. I had downloaded the old SDK, and made a build that worked locally on my phone, but had issues when I tried to build for the App store. Looking at the warnings, it looks like the SDK is way out of date and unsupported. There is a new SDK out, but not for Unity.

    I thought I could make a simple version with two cameras linked together, and basic gyro tracking. I managed to get this to work, but as soon as I tried adding a cross hair to the viewer, I started getting into issues with double vision, making me think that it's clearly not as simple as I thought.

    Whats the modern way to approach making an app like this?

    Regards