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Best multiplatform project approach

Discussion in 'VR' started by BorjaFAC, Dec 19, 2019.

  1. BorjaFAC

    BorjaFAC

    Joined:
    Sep 29, 2015
    Posts:
    9
    Hi there!

    I am developing some projects for VR with different platform targets, such as Oculus Quest, PicoVR, Oculus Rift and Vive, and I am wondering what is the best approach to a fast and proper development. This is, should I work with git branches (as I am doing it now)? Should I use any "wrapper" plugin such as VRTK, or use all the specific SDK's? I don't know exactly how to proceed, or what is the best way to work with different targets and platforms in VR.

    And, of course, everything that may come up to your minds for this cases, I will be happy to hear your thoughts. All tips are welcome :)

    Thanks!
     
    Last edited: Dec 23, 2019
  2. BorjaFAC

    BorjaFAC

    Joined:
    Sep 29, 2015
    Posts:
    9
    Nobody? :(
     
  3. Elin42

    Elin42

    Joined:
    Oct 21, 2014
    Posts:
    22
    I would say XR Interaction toolkit would be the best approach for multi platform but it is just released in preview and not really ready for production.