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Help Wanted Best Maya to Unity Pipeline practice when using Vert Blending.

Discussion in 'General Graphics' started by jrubino, Apr 27, 2021.

  1. jrubino

    jrubino

    Joined:
    Jan 5, 2018
    Posts:
    4
    Hey All!

    So I am creating environments that have 2 blended materials using vert painting (alpha is top layer and non alpha is bottom). I can see what I am painting in Maya and I can export that FBX to Unity and I see the vert painting show up just fine. Now, lets say I want to adjust that FBX and I export it FROM Unity back into Maya. Well now all my vert painting is stored in the mesh but Maya is not displaying the materials correctly. I have to now, reset-up and relink all my textures and mayas global textures to see my work.
    Does anyone have a better suggestion on how to deal w/ an iterative workflow between Maya and Unity?
     
    apd1970 likes this.
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