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Best input module for Oculus and Vive?

Discussion in 'AR/VR (XR) Discussion' started by Vancete, Feb 2, 2018.

  1. Vancete

    Vancete

    Joined:
    May 3, 2010
    Posts:
    198
    Hi there,

    I'm going to start developing some VR content with Unity. I want to know your opinion of what's the best input module for get working both Vive and Oculus controllers in Unity.

    I'm totally lost on this right now, any info will be much appreciated.

    Thanks
     
  2. Syganek

    Syganek

    Joined:
    Sep 11, 2013
    Posts:
    85
    Basically I would normally recommend Rewired because in my opinion this is the best Input system I've found but it's not supporting VR out of the box.

    I'd try it still, because it makes things much easier and really replaces native Input system.

    More information here and here .
     
    ROBYER1 and Vancete like this.
  3. Vancete

    Vancete

    Joined:
    May 3, 2010
    Posts:
    198
    If it doesn't support VR, what's the thing?
     
  4. linojon_unity

    linojon_unity

    Joined:
    Dec 31, 2017
    Posts:
    2
    SteamVR Interaction System, with OpenVR has the prefabs, components and demo scenes you'll need.
     
  5. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    We use SteamVR with a abstraction layer ontop of that. Works pretty well.

    So a domain object can ask

    AttachedHand.CheckPlayerCommand(Commands.ReleaseMagazine);

    And the abstraction will do its thing for both hardware
     
  6. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,519
    The Steam/HTC/OpenVR tools are definitely the best.