Hi, We are using the WebSocket object and are having problems on iOS when the user switches from a wifi connection to a cellular (LTE) connection using the control center. Sometimes this works fine but other times all subsequent websocket requests just hang. I do not believe they are going out. When the user returns to wifi using control center the websocket requests that were made while on LTE all return. Any quick fixes for this? Right now I am going to try to handle it internally by forcing a websocket close and reconnect if a websocket request does not return after a certain amount of time. For what its worth I have not been able to replicate this problem going from LTE to wifi. Only the other way. This problem does not occur if you exit the range of the wifi and the phone moves you to LTE. A websocket close/error event is received in that case. This is on Unity 2017.1.1f1, iOS 10.3.2, iPhone 6. Thanks!