I have been struggling for a while with Blender, but I'm absolutely determined to master. I honestly can't get past knowing the interface. I have no idea how to model, and although I know some about the interface, it's still all very confusing I've gone over hundreds of tutorials, and they all start out by teaching me about the interface, and then in their modeling tutorials, they start using tools I've never learned about, and start using the hotkeys for doing specific tasks, and I'm not exactly sure what's happening half the time, and I'm having trouble keeping up. Unfortunately, I'm using a Mac with a 2-button mouse, so navigating is hard. My keyboard does have a num-pad, so I have to use the top arrow keys and it's hard to use. I'm getting all very frustrated with Blender, but after learning my partner couldn't use 3DS Max anymore, I need to help him as he starts learning other software available to him. I'm currently using SketchUp and I can do pretty complicated stuff, and I impress myself by my work, but SketchUp isn't good for organic modeling, and that's what I really need. Blender seems to be all about organic modeling, and I need help. As I've said, the only 3D I've worked with is SketchUp, so a lot of the things they talk about in these so-called "beginner" tutorials are hard to understand. I'm getting frustrated because I picked Unity (and programming) and SketchUp extremely fast. And I'm having the hardest time with Blender. I'm seeing all these posts about people saying, "I don't know how I could model with anything else besides Blender," ... but I'm getting the feeling that Blender doesn't want me to learn it. Failure though, is not an option, and I WANT TO LEARN BLENDER. Does anyone have any solution to this? Maybe some tutorials they used. I don't want people to recommend tutorials unless they know it's guaranteed to work, because I'm sick of someone's monotone voice droning on and me not getting farther than I have in the last week. What surprises me is that for something like SketchUp, all you have to know is how to use the tools, and then practice, practice, practice. Suddenly you're making amazing models and your awestruck by your own work. There's very little documentation on SketchUp, but I did really well. As for Blender, there's A LOT of documentation, but nothing that has helped me. The only tools I knew how to use was the basic, rotate, scale, translate tools. And things like extrude are familiar and I know what they do. Things like extrude, bevel, and other similar tools, I know what they do, but I don't know how to use them. My frustration grows by the minute. So for all those game modelers that make amazing models : How did you do it?