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Best Design Patterns Assets

Discussion in 'Assets and Asset Store' started by SpyrosUn, Feb 15, 2019.

  1. SpyrosUn

    SpyrosUn

    Joined:
    Nov 20, 2016
    Posts:
    144
    I am always struggling with maintaining a nice structure with my games. I have used a data binding asset, which does help for sure, and trying to separate UI and logic as much as possible, but I kinda end up making data classes and then manager classes and tying them to gameobjects on the scene.

    I am wondering whether there are any hidden gem assets in the store that can help with better structuring my code in a more concise and versatile way. I was looking at the Code Control asset, but it seems like it has been abandoned, not updated for 4 years now.

    Therefore, I am wondering if you can suggest any assets that have really helped with your Unity flow, so that you never have to think twice of how to separate your data/logic/ui etc..

    (If not assets, maybe you can point out a tutorial/series that helped you with clearly defining the structure of your code, that would do too :D )

    Thanks !
     
  2. one_one

    one_one

    Joined:
    May 20, 2013
    Posts:
    621