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Best design for hills in 2D runner game

Discussion in 'Game Design' started by footballhono52, Dec 10, 2015.

  1. footballhono52

    footballhono52

    Joined:
    Dec 3, 2015
    Posts:
    16
    I'm designing an infinite runner game and almost everything I have seen online about this topic uses flat platforms for tutorial. What my goal is to do is to randomly generate a new terrain everytime the game restarts.

    So my question is, is the best way to do this by making seperate sprites of random hill sizes with a base layer of where the hills start? Or is there a more practical way of going about this?