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Best combination of editing software along side Unity

Discussion in 'Formats & External Tools' started by BrendanKZN, Feb 8, 2012.

  1. BrendanKZN

    BrendanKZN

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    Hi, I would like others opinions on what 3rd party applications you use for Modelling, Texturing, Animation to streamline their game development workflow in conjunction with Unity. I'm currently using Maya for modelling and Motionbuilder for animation. The texturing I'm currently faffing with, whether it's painting a UV map in photoshop or painting directly on the model like 3Dcoat? What works well together?
     
  2. doomprodigy

    doomprodigy

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    I find it is all personal preference. I model and animate in 3ds and Maya, Sculpt in Zbrush, Poly paint in Zbrush and do my hard painting in photoshop.

    Everyone is different.

    Peace,
     
  3. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Blender-Organic,Hard Modeling,Sculpting and Texturing
    Gimp-Texturing
    Sculptris-Sculpting
     
  4. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
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    My process:

    Photoshop - texturing/GUI
    Wings 3d - Modeling/bases for sculps
    Sculptris - sculpting... not the best if you have a choice use zbrush
    Mono development - scripting... its sad i know but realy its fine for what i do :)
    Blender - animation
     
  5. the_motionblur

    the_motionblur

    Joined:
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    Modeling and Basic Texturing/Projection Painting - Cinema 4D
    Sculptuing - Zbrush
    Retopo - Topogun
    Image editing and Texturing Gruntwork - Photoshop
     
  6. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    Modeling, UVing, Retopology - Modo
    Animating - 3DSMax (mostly because I have it and can use it as opposed to the fact it's any good)
    Texturing - Photoshop
    Sculpting - ZBrush Modo
     
    Last edited: Feb 8, 2012
  7. taumel

    taumel

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    5,292
    Sometimes it surprises me when people are using a set of pro (priced) tools outside the Unity world whilst using the Indie version of Unity.
     
  8. the_motionblur

    the_motionblur

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    Really? What's Surprising about it?

    Personally even though I'm paying quite some money for software I don't just spend it ony anything, just because I can.
    So far I simply didn't need a Pro version of Unity. Even back in the 2.x days I only bought the indie version.
    At least for me it's simple - I pay money only when I need to.
     
  9. BrendanKZN

    BrendanKZN

    Joined:
    Jun 22, 2011
    Posts:
    157
    There are also plenty trial version software's out there, so its not necessarily bought yet. I'm currently trial-ing a few to see which works best for me and my workflow with Unity.
     
  10. doomprodigy

    doomprodigy

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    I study 3D Modeling and Animation. I purchased software because it was necessary for me to get better at the programs when not in class. Unity is not class related and is more of a hobby, thus not as important.

    Peace,