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[BEST ARTISTIC TOOL - UNITY AWARDS 2019] Aura 2 - Volumetric Lighting & Fog

Discussion in 'Assets and Asset Store' started by raphick, Feb 27, 2019.

  1. yzack_59

    yzack_59

    Joined:
    Jan 11, 2017
    Posts:
    2
    hello raphael,
    If you remember, we talked about a video showcase I did with Aura2.

    https://www.reddit.com/r/Unity3D/comments/kqyqpf/storm_showcase_for_vr_universal_render_pipeline/

    Currently, still working on my project with unity 2018.2 (i am in production stage), I want to move to a more current unity version.
    Unfortunately, after testing, it seems that the forward single pass mode for VR in Built In pipeline does not work correctly with any new version of unity. Do you have any leads or information about this?

    I'm very concerned about this, because Aura2 is one of the main graphic feature i used.
     
    Last edited: Apr 14, 2023
  2. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    Is there a discord for Aura 2?

    idk why i can't get sun rays to look good. the sun rays look good. but like all the light up areas on the ground doesnt have shine down effect on to them.


    https://ibb.co/wLr1VXp


    Edit: Oh its directinal parameters.
    Why is my lighting fuzzy though?
     
    Last edited: Apr 22, 2023
  3. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    so the forum is dead then?
    what cause this issue

     
  4. trnenmic

    trnenmic

    Joined:
    Feb 15, 2017
    Posts:
    6
    Hello,

    I am a shader noob and I don't know how to create standard unity shader with transparency support that works well with fog from Aura 2. I know there are the docs and examples, but the example shader does not support normals, shadows etc.

    Don't anyone have it here?

    Thank you very much in advance
     
  5. DumbRegi

    DumbRegi

    Joined:
    Mar 17, 2021
    Posts:
    1
    Hello,
    I've upgraded to Unity 2022.3.5. and it seems like Aura doesn't show shadows at all from now on. Like it ignores walls. Fog doesn't work. Settings from the previous version haven't changed, shadows are enabled in project settings/quality, too. Doesn't work on pc or consoles.

    What should I do?

    Expected: Shown:
    img2.png img1.png
     
    Last edited: Aug 19, 2023
  6. tredpro

    tredpro

    Joined:
    Nov 18, 2013
    Posts:
    515
    when can we expect aura 3? im in need of URP support. i upgraded everything assuming aura 2 was supported to realize it wasnt
     
  7. KarlKarl2000

    KarlKarl2000

    Joined:
    Jan 25, 2016
    Posts:
    606
    Any chance Aura will appear on Godot? :rolleyes:
     
  8. SeanC88

    SeanC88

    Joined:
    Apr 21, 2012
    Posts:
    19
    Im getting a lot of white bleed out whenever the camera moves (Upper Left of image). It fades after a second or so but looks really bad. Is there any way to avoid this? I tried lowering the Reprojection attribute but it really only helps if its at 0, which makes the lights look very low rez and jittery.
    upload_2023-10-24_12-2-20.png
     
  9. hoyoyo80

    hoyoyo80

    Joined:
    Jan 31, 2018
    Posts:
    58
    Hi all. ive look around already but i cannot find the comfortable answer. Will Aura 2 work on mobile?
     
  10. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    Does Aura 2 work with Unity 2022. Seems since I upgraded from 2021 it no longer works.
     
  11. KnowledgeWanderer

    KnowledgeWanderer

    Joined:
    Jan 18, 2018
    Posts:
    4
    I have the same issue, there are many others, but this is the most troublesome one, did you manage to fix it?
     
  12. KnowledgeWanderer

    KnowledgeWanderer

    Joined:
    Jan 18, 2018
    Posts:
    4
    See the first page of the thread, the issue is discussed there, I am working on fixing it on my end, it looks like projection may be the issue, but check fps and other stuff.