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Best approach large race track model - frustrum culling - Prefab/Parent questions.

Discussion in 'General Graphics' started by unitychristy2, Jun 4, 2015.

  1. unitychristy2

    unitychristy2

    Joined:
    Sep 8, 2013
    Posts:
    38
    Hello Peoples, Please correct me if I am wrong.

    Before I do this wrong, maybe someone could share their knowledge.

    I have created a large race track about 2 miles in distance and 50,000 polygons.
    It is not modular at all.
    With regard to track preparation for frustrum culling what is the best approach.:-

    This track is one model at the moment similar to a terrrain in size. Does Unity render the whole object if only part is in view? I presume yes as a model not sure about terrain?

    Do I split the track into say 20 pieces and mark as static so it only renders within the frustrum? I presume yes.

    If I parent all the static pieces under a static dummy will it only render those within the frustrum? Help?

    If I create a single prefab containing individual parts (everything marked as static) will it render only those parts within frustrum? Help?

    Thanks for your help.