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Best approach for publishing on the store, regarding SRPs

Discussion in 'General Discussion' started by Nova-Shade, Feb 17, 2020.

  1. Nova-Shade

    Nova-Shade

    Joined:
    Oct 15, 2015
    Posts:
    136
    Hi everyone !
    I'm already an asset store publisher but mostly when SRP wern't completly out already. So my question is to know what would be the best approach to publish an asset compatible for Legacy / LWRP / HDRP / URP ? (3D asset like an environment or props)

    I have already few ways in mind but I wish I could have some insights :

    A) Publish a separate asset per Sriptable Rendering Pipeline.

    B) Publish 1 asset and give it a .unitypackage to extract for each SRPs.

    C) ???

    I am also wondering about compatible versions of Unity. Concerning URP I know this is still in the 2020 Alpha only so let's not mind about it. But concerning HDRP and LWRP they has been out of "preview" state only from 2019.2 right ?
    Also the new reworked prefab system is out from 2018.4 only right ?

    So the question is : Is it mindful to release an asset for SRP in 2019xxx and not in 2018xxx ?

    Thanks for reading, cheers.
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    From the consumer perspective B seems to the case for most distributors right now.

    Its easier for both users / distributers to supply HDRP / URP compatible .unitypackage as part of the initial package.

    Alternatively, if its only art, setup different folders so they can be simply ticked-out upon import if not needed.

    Just don't forget to mention that on store page / manual.

    Also, you can automate the extraction process via editor script or simiar.
    Just detect the assigned SRP asset and unpack accordingly.
     
    Nova-Shade and UnityMaru like this.