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Best animation route, Blender vs Unity

Discussion in 'Animation' started by Loki18000, Apr 30, 2020.

  1. Loki18000

    Loki18000

    Joined:
    Apr 1, 2015
    Posts:
    76
    Hello,

    since I started working with Unity I’ve used Blender to animate however when models hit a slope or are walking upstairs the model will float on one side as the animation simply plays.

    does Unity offer its own bone set up? To build a rig that can be dynamic with the environment. Just curious as I’ve seen other game built with Unity have dynamic rigs that respond to the environment.

    I hope that makes sense.

    thanks.
     
  2. cy1mat1auto

    cy1mat1auto

    Joined:
    May 2, 2020
    Posts:
    4
  3. AndrewKaninchen

    AndrewKaninchen

    Joined:
    Oct 30, 2016
    Posts:
    149
    It is not, actually. It's this they're looking for
    https://docs.unity3d.com/Packages/com.unity.animation.rigging@0.2/manual/index.html

    AFAIK it serves the purpose well, but, as any workflow in preview, it may have its pains. You can check the subforum for Animation Previews to discuss about it:
    https://forum.unity.com/forums/animation-previews.141/