Hello, I'm interested in determining the maximum number of game sessions that can be hosted on a single server instance. Currently, a major challenge is simulating network connections to evaluate the performance of my game's headless server. For bandwidth, I can estimate it by multiplying the consumption from a single connection by the number of players. However, gauging CPU and memory usage is more complex. My question is: Is there an efficient method to estimate or simulate CPU and memory usage for a given number of players without establishing real connections? I'm curious about Thin Clients, but this feature lack of documentation makes it difficult to know if its suitability for my needs. Edit: Also, it would be amazing if you provide any other advice regarding Headless Servers. Thank you.